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43
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17
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/89nwx

Latest score list for #89nwx

bu
business a second ago
18'36''
re
repair 17 minutes ago
13'36''
cr
crackstreams 36 minutes ago
12'3''
No
Noah 13 minutes ago
16'23''
an
anonymous 20 minutes ago
13'22''
gu
guest an hour ago
12'19''
gu
guest 47 minutes ago
9'42''
gu
guest 44 minutes ago
16'58''
gu
guest an hour ago
18'45''
Cl
Classes 2 hours ago
6'3''

Latest score list for Kakuro

Pr
Prestashop solved puzzle No#1pkk0;
8'59''
se
settlements solved puzzle No#ywpd1;
7'35''
an
anonymous solved puzzle No#vwmk4;
19'17''
gu
guest solved puzzle No#vwmk4;
9'48''
an
anonymous solved puzzle No#g154v;
18'57''
Ja
James solved puzzle No#mpdqr;
13'55''
an
anonymous solved puzzle No#4dxxg;
5'39''
an
anonymous solved puzzle No#d0nn7;
12'12''
gu
guest solved puzzle No#9w1jk;
7'13''
br
brother solved puzzle No#xw4qx;
12'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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