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30
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9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/89v4x

Latest score list for #89v4x

an
anonymous a second ago
6'54''
ch
chocolate 6 minutes ago
16'55''
an
anonymous 16 minutes ago
7'25''
wa
warranty 44 minutes ago
12'29''
an
anonymous an hour ago
6'32''
fr
freelance an hour ago
6'5''
mo
motivation an hour ago
12'42''
Li
Liam 2 hours ago
15'3''
an
anonymous 2 hours ago
8'18''
gu
guest 2 hours ago
8'11''

Latest score list for Kakuro

gu
guest solved puzzle No#0192r;
6'51''
an
anonymous solved puzzle No#rwrd0;
5'31''
an
anonymous solved puzzle No#599nd;
18'49''
an
anonymous solved puzzle No#7n47m;
19'17''
Ho
Hosting solved puzzle No#599nd;
14'44''
gu
guest solved puzzle No#7nn19;
11'37''
be
betmgm solved puzzle No#2ky45;
19'32''
Pa
Paintless solved puzzle No#rwrd0;
16'13''
gu
guest solved puzzle No#ddv6j;
15'19''
Pr
Prestashop solved puzzle No#rwrd0;
14'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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