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Kakuro(Evil) https://gridpuzzle.com/kakuro/8kq0e

Latest score list for #8kq0e

No
Noah a second ago
12'12''
gu
guest 4 minutes ago
11'50''
gu
guest 25 minutes ago
17'0''
Ho
Hosting 56 minutes ago
12'24''
an
anonymous 46 minutes ago
4'41''
gu
guest an hour ago
6'39''
ph
phone 36 minutes ago
8'13''
gu
guest 50 minutes ago
3'50''
fa
family an hour ago
19'9''
fr
freelance an hour ago
10'52''

Latest score list for Kakuro

te
technology solved puzzle No#mpwrz;
3'24''
Do
Donate solved puzzle No#vw4e4;
8'43''
gu
guest solved puzzle No#qn212;
10'47''
No
Noah solved puzzle No#0p181;
8'45''
gu
guest solved puzzle No#8k9j5;
18'46''
gu
guest solved puzzle No#9qw40;
14'37''
an
anonymous solved puzzle No#1pwzd;
13'26''
da
damage solved puzzle No#qnmve;
17'45''
pr
programs solved puzzle No#1pwzd;
3'28''
gu
guest solved puzzle No#9qw40;
14'44''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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