7
12
7
12
27
19
8
8
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9
9
18
8
3
37
3
7
28
7
37
14
3
10
1
8
10
2
8
10
22
15
8
7
34
8
7
8
5
1
23
16
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2
14
6
8
30
8
17
3
9
11
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18
8
14
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15
12
7
14
40
5
8
17
6
7
1
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5
6
7
8
9
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~
123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/8v114

Latest score list for #8v114

gu
guest a second ago
15'37''
Ga
Gas 9 minutes ago
3'24''
fr
freelance 31 minutes ago
5'9''
gu
guest 42 minutes ago
4'55''
sa
sandwich 45 minutes ago
15'4''
Li
Liam 40 minutes ago
13'38''
be
betting an hour ago
8'50''
an
anonymous an hour ago
9'45''
gu
guest 2 hours ago
6'0''
wa
warranty an hour ago
11'3''

Latest score list for Kakuro

an
anonymous solved puzzle No#kdmk2;
17'16''
an
anonymous solved puzzle No#kdmk2;
8'51''
gu
guest solved puzzle No#p2r1r;
10'18''
gu
guest solved puzzle No#mpvvg;
12'25''
gu
guest solved puzzle No#d4j60;
14'4''
El
Elijah solved puzzle No#4knk8;
19'44''
fi
finance solved puzzle No#vnzr9;
15'46''
cr
crackstreams solved puzzle No#d4j60;
12'35''
El
Electricity solved puzzle No#zyz6v;
9'37''
gu
guest solved puzzle No#d4kz2;
11'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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