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37
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27
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38
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27
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/9g68w

Latest score list for #9g68w

so
software a second ago
15'52''
Sh
Shopify 5 minutes ago
18'0''
re
repair 30 minutes ago
12'29''
Ha
Hail car 31 minutes ago
3'50''
Cl
Claim 33 minutes ago
16'0''
an
anonymous an hour ago
15'39''
an
anonymous an hour ago
14'4''
Am
Amelia 58 minutes ago
13'47''
Em
Emma 2 hours ago
12'43''
li
lightroom 2 hours ago
6'47''

Latest score list for Kakuro

Ol
Olivia solved puzzle No#5k418;
18'5''
gu
guest solved puzzle No#7jw0k;
6'15''
gu
guest solved puzzle No#8w4je;
9'17''
In
Internet solved puzzle No#j8jn1;
3'56''
an
anonymous solved puzzle No#dpqd0;
6'56''
sp
specialist solved puzzle No#5kvx0;
15'30''
se
settlements solved puzzle No#j8jn1;
12'50''
de
degree solved puzzle No#9e96r;
18'48''
gu
guest solved puzzle No#j8jn1;
15'59''
Wi
William solved puzzle No#vrp1z;
5'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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