16
14
21
19
41
11
16
16
16
17
8
34
17
32
25
29
9
7
15
16
8
12
17
16
12
28
15
28
8
3
6
14
8
9
14
7
6
1
2
3
4
5
6
7
8
9
?
~
123
1
 
2
3
Undo
Redo
Delete
0
Hint
copy & share
Share puzzle to your friends and family

Kakuro(Evil) https://gridpuzzle.com/kakuro/9ge2k

Latest score list for #9ge2k

ma
make money a second ago
5'0''
da
damage 18 minutes ago
13'0''
an
anonymous 27 minutes ago
13'15''
Pr
Prestashop 31 minutes ago
8'4''
wa
warranty 55 minutes ago
9'31''
gu
guest an hour ago
7'55''
Ol
Oliver an hour ago
16'28''
mo
mortgage 2 hours ago
9'23''
be
betmgm an hour ago
18'17''
So
Sophia an hour ago
3'41''

Latest score list for Kakuro

gu
guest solved puzzle No#nmxvx;
10'26''
ma
magento solved puzzle No#090g1;
8'37''
se
semrush solved puzzle No#vn66y;
6'27''
an
anonymous solved puzzle No#kwkx5;
16'43''
so
social solved puzzle No#x9n21;
17'19''
so
software solved puzzle No#gn0n1;
4'17''
an
anonymous solved puzzle No#4k2w4;
6'36''
su
sundays dog solved puzzle No#090g1;
3'37''
an
anonymous solved puzzle No#097v8;
5'10''
an
anonymous solved puzzle No#2ym79;
12'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

Privacy Policy Copyright Gridpuzzle © 2024