12
42
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8
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33
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11
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24
30
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32
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23
6
11
31
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16
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30
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9
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1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/9gk0r

Latest score list for #9gk0r

bu
business a second ago
17'55''
gu
guest 17 minutes ago
5'53''
se
settlements 35 minutes ago
18'52''
gu
guest 57 minutes ago
18'2''
ph
photography 16 minutes ago
7'16''
an
anonymous an hour ago
10'13''
El
Electricity an hour ago
5'18''
an
anonymous an hour ago
10'10''
an
anonymous 2 hours ago
13'5''
Be
Benjamin an hour ago
3'45''

Latest score list for Kakuro

ma
masters solved puzzle No#zgpwe;
10'42''
Be
Benjamin solved puzzle No#1yw76;
4'26''
Fi
Fitness solved puzzle No#y11n1;
17'13''
So
Sophia solved puzzle No#x8p9d;
11'26''
gu
guest solved puzzle No#08168;
8'24''
Co
Conference solved puzzle No#dm14j;
19'56''
gu
guest solved puzzle No#y1vn1;
11'4''
ma
make money solved puzzle No#zgpwe;
13'40''
se
settlements solved puzzle No#k804m;
5'54''
in
injury solved puzzle No#zgpwe;
5'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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