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Kakuro(Evil) https://gridpuzzle.com/kakuro/9nj0r

Latest score list for #9nj0r

gu
guest a second ago
11'16''
an
anonymous 11 minutes ago
8'45''
No
Noah 37 minutes ago
16'29''
pe
petrol 39 minutes ago
18'58''
gu
guest an hour ago
6'21''
gu
guest an hour ago
13'49''
an
anonymous an hour ago
13'49''
re
repair an hour ago
7'50''
la
lawyer 2 hours ago
10'3''
re
repair an hour ago
5'45''

Latest score list for Kakuro

se
settlements solved puzzle No#77v9j;
9'49''
gu
guest solved puzzle No#mg6xq;
5'44''
yo
youtube solved puzzle No#267p8;
16'21''
Ho
Hosting solved puzzle No#77v9j;
9'31''
in
injury solved puzzle No#879v4;
4'9''
gu
guest solved puzzle No#w5g2y;
13'9''
Be
Benjamin solved puzzle No#k19n2;
3'31''
in
insurance solved puzzle No#77v9j;
17'42''
Au
Automotive solved puzzle No#0zqeg;
12'56''
yo
youtube solved puzzle No#z06de;
8'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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