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Kakuro(Evil) https://gridpuzzle.com/kakuro/9q920

Latest score list for #9q920

ma
magento a second ago
15'15''
gu
guest 14 minutes ago
5'56''
Ev
Evelyn 22 minutes ago
4'31''
Cl
Classes 55 minutes ago
9'55''
an
anonymous 13 minutes ago
17'51''
Ev
Evelyn 36 minutes ago
16'34''
an
anonymous an hour ago
15'28''
ov
overtons an hour ago
11'33''
bl
blackboard 2 hours ago
3'33''
an
anonymous an hour ago
8'50''

Latest score list for Kakuro

an
anonymous solved puzzle No#l8rj2;
13'32''
In
Investing solved puzzle No#3nper;
3'40''
gu
guest solved puzzle No#lxjxd;
11'42''
fi
fishing solved puzzle No#okky2;
15'16''
Mi
Mia solved puzzle No#l8rj2;
10'45''
gu
guest solved puzzle No#l8rj2;
13'39''
No
Noah solved puzzle No#l0271;
10'54''
pr
programs solved puzzle No#l0271;
15'2''
an
anonymous solved puzzle No#lxqw7;
12'38''
an
anonymous solved puzzle No#l46qg;
10'2''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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