10
27
6
7
8
20
43
10
10
3
1
18
11
17
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10
5
18
2
8
1
26
17
11
6
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11
24
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31
3
10
10
3
10
20
34
6
18
4
3
17
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9
18
4
5
10
7
7
5
10
9
10
10
20
3
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11
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6
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10
5
22
8
4
34
5
8
10
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5
1
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3
4
5
6
7
8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/dmq97

Latest score list for #dmq97

pr
programs a second ago
5'34''
gu
guest 8 minutes ago
16'39''
gu
guest 37 minutes ago
7'57''
bl
blackboard 33 minutes ago
9'16''
gu
guest an hour ago
3'27''
No
Noah 24 minutes ago
16'30''
re
relief an hour ago
3'43''
gu
guest 2 hours ago
13'39''
ch
chocolate 33 minutes ago
11'34''
Av
Ava an hour ago
12'24''

Latest score list for Kakuro

gu
guest solved puzzle No#x9qpd;
11'36''
an
anonymous solved puzzle No#6yn6j;
14'50''
re
refinancing solved puzzle No#z590y;
8'55''
gu
guest solved puzzle No#z526m;
12'7''
in
injury solved puzzle No#d0nqv;
12'40''
br
brother solved puzzle No#09m7w;
15'28''
su
sundays dog solved puzzle No#6yn6j;
5'21''
gu
guest solved puzzle No#m8qdr;
16'55''
an
anonymous solved puzzle No#z526m;
14'40''
gu
guest solved puzzle No#gnn6v;
9'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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