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Kakuro(Evil) https://gridpuzzle.com/kakuro/dw5y2

Latest score list for #dw5y2

la
lawyer секунду назад
3'52''
gu
guest 19 минут назад
8'32''
ph
photography 24 минут назад
13'31''
re
restoration 28 минут назад
14'41''
bu
business час назад
17'46''
Ch
Charlotte час назад
5'50''
gu
guest 49 минут назад
5'57''
bu
business 33 минут назад
15'48''
se
settlements час назад
17'57''
an
anonymous час назад
10'59''

Latest score list for Kakuro

mo
motivation solved puzzle No#4jp14;
16'52''
gu
guest solved puzzle No#52010;
6'40''
gu
guest solved puzzle No#4jxge;
15'14''
an
anonymous solved puzzle No#z0r1y;
17'18''
an
anonymous solved puzzle No#64gqr;
18'31''
gu
guest solved puzzle No#pjekg;
19'41''
an
anonymous solved puzzle No#87p22;
14'23''
Ev
Evelyn solved puzzle No#x0nyd;
10'26''
an
anonymous solved puzzle No#pj990;
8'15''
Ho
Hosting solved puzzle No#52010;
16'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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