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Kakuro(Evil) https://gridpuzzle.com/kakuro/dw7d0

Latest score list for #dw7d0

Ev
Evelyn há um segundo
5'10''
gu
guest 18 minutos atrás
13'53''
se
semrush 24 minutos atrás
12'50''
gu
guest 51 minutos atrás
3'21''
pr
programs há uma hora
12'28''
be
betmgm 52 minutos atrás
7'1''
Re
Rehab 20 minutos atrás
17'33''
li
lightroom 2 horas atrás
8'0''
Ol
Oliver há uma hora
11'46''
gu
guest 2 horas atrás
18'39''

Latest score list for Kakuro

gu
guest solved puzzle No#6npmx;
13'13''
an
anonymous solved puzzle No#zvk7v;
19'4''
an
anonymous solved puzzle No#yqkd9;
8'16''
be
betmgm solved puzzle No#82ppe;
10'50''
gu
guest solved puzzle No#dn5r0;
4'1''
an
anonymous solved puzzle No#dn5r0;
3'49''
ch
chocolate solved puzzle No#1nrpk;
5'4''
an
anonymous solved puzzle No#jejry;
17'53''
Ja
Jacob solved puzzle No#n2j65;
7'33''
Ol
Olivia solved puzzle No#zvk7v;
10'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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