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6
1
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6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/dwkr0

Latest score list for #dwkr0

gu
guest a second ago
8'41''
an
anonymous 3 minutes ago
11'58''
cr
crackstreams 38 minutes ago
17'14''
an
anonymous 22 minutes ago
10'24''
La
Lawyer 56 minutes ago
6'55''
fi
fishing 51 minutes ago
19'29''
bu
business 41 minutes ago
8'8''
gu
guest 42 minutes ago
14'29''
be
betting an hour ago
17'56''
gu
guest 2 hours ago
7'9''

Latest score list for Kakuro

an
anonymous solved puzzle No#pqxqg;
9'7''
an
anonymous solved puzzle No#y9rj9;
11'8''
ph
phone solved puzzle No#pqxqg;
17'13''
ph
phone solved puzzle No#rw2zy;
15'20''
an
anonymous solved puzzle No#4g1qe;
17'45''
La
Lawyer solved puzzle No#45vje;
5'50''
Co
Conference solved puzzle No#9g0gx;
8'24''
an
anonymous solved puzzle No#m671q;
9'7''
sa
sandwich solved puzzle No#nwz0x;
17'34''
gu
guest solved puzzle No#vv544;
9'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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