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9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/dwz52

Latest score list for #dwz52

gu
guest il y a une seconde
3'43''
In
Investing il y a 18 minutes
16'2''
gu
guest il y a 36 minutes
17'3''
do
doctors il y a 22 minutes
3'36''
su
sundays dog il y a une heure
14'20''
Pa
Paintless il y a 55 minutes
14'32''
my
myloancare il y a une heure
14'10''
Wo
Workers il y a 32 minutes
19'49''
El
Elijah il y a une heure
8'20''
gu
guest il y a 2 heures
9'45''

Latest score list for Kakuro

an
anonymous solved puzzle No#exq7k;
19'21''
gu
guest solved puzzle No#pqp2v;
15'27''
gu
guest solved puzzle No#p2v2j;
3'42''
in
injury solved puzzle No#z5evm;
3'45''
mo
motivation solved puzzle No#m6w4w;
12'33''
Ur
Urgent solved puzzle No#m8ykr;
9'4''
st
stock price solved puzzle No#m6w4w;
15'22''
Pr
Prestashop solved puzzle No#6yjdx;
6'54''
so
software solved puzzle No#095xw;
7'31''
in
injury solved puzzle No#6yjdx;
14'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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