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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/e51q7

Latest score list for #e51q7

an
anonymous il y a une seconde
9'1''
gu
guest il y a 4 minutes
4'20''
be
betmgm il y a 7 minutes
6'39''
Wo
Workers il y a 13 minutes
16'38''
gu
guest il y a une heure
8'54''
an
anonymous il y a 48 minutes
9'43''
fr
freelance il y a 52 minutes
13'17''
fa
farmstand il y a 29 minutes
19'28''
Pr
Prestashop il y a une heure
4'57''
gu
guest il y a 2 heures
5'29''

Latest score list for Kakuro

ma
masters solved puzzle No#5w7xr;
13'55''
an
anonymous solved puzzle No#dmyd0;
8'40''
an
anonymous solved puzzle No#n50r5;
10'52''
Li
Liam solved puzzle No#v8yqk;
5'10''
he
healthcare solved puzzle No#5wp7d;
16'13''
gu
guest solved puzzle No#jnxd5;
7'32''
pr
premium solved puzzle No#n50r5;
4'33''
sa
sandwich solved puzzle No#7rg01;
14'40''
cr
credit solved puzzle No#gwg7v;
8'46''
an
anonymous solved puzzle No#zg1my;
19'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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