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Kakuro(Evil) https://gridpuzzle.com/kakuro/e5m7g

Latest score list for #e5m7g

an
anonymous a second ago
3'34''
be
betmgm 13 minutes ago
7'33''
an
anonymous 16 minutes ago
3'22''
bl
blackboard 34 minutes ago
8'48''
gu
guest 58 minutes ago
18'4''
an
anonymous an hour ago
11'42''
gu
guest an hour ago
15'39''
an
anonymous 35 minutes ago
18'39''
gu
guest 2 hours ago
12'10''
Cl
Classes an hour ago
10'44''

Latest score list for Kakuro

gu
guest solved puzzle No#0zdv1;
7'7''
La
Lawyer solved puzzle No#159g0;
9'14''
Em
Emma solved puzzle No#dwe0v;
9'11''
he
healthcare solved puzzle No#dwe0v;
5'7''
in
intergration solved puzzle No#4jgp4;
14'21''
se
settlements solved puzzle No#e5zk2;
15'18''
Fi
Fitness solved puzzle No#dwxj0;
12'51''
an
anonymous solved puzzle No#dwxj0;
16'18''
Li
Liam solved puzzle No#dwdpv;
19'51''
sp
specialist solved puzzle No#dwdpv;
7'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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