6
21
4
3
9
3
6
3
43
17
3
2
1
14
28
28
3
6
9
15
6
9
20
15
4
15
6
5
10
7
25
18
10
10
9
8
5
3
13
19
4
10
11
6
5
19
4
9
6
1
22
8
1
2
3
4
5
6
7
8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/ej1n2

Latest score list for #ej1n2

an
anonymous a second ago
15'16''
gu
guest 6 minutes ago
17'41''
So
Sophia 19 minutes ago
19'59''
re
refinancing 57 minutes ago
15'25''
se
sell cash 30 minutes ago
18'51''
In
Investing 52 minutes ago
15'55''
Am
Amelia an hour ago
3'51''
an
anonymous an hour ago
12'50''
br
brother 38 minutes ago
19'4''
ma
magento an hour ago
10'37''

Latest score list for Kakuro

gu
guest solved puzzle No#51m98;
16'22''
an
anonymous solved puzzle No#51mn9;
12'56''
ov
overtons solved puzzle No#89672;
19'40''
Ab
Abigail solved puzzle No#89672;
3'46''
an
anonymous solved puzzle No#ywn1p;
7'26''
an
anonymous solved puzzle No#89672;
5'20''
gu
guest solved puzzle No#9qp2r;
11'19''
se
settlements solved puzzle No#vw26z;
19'10''
gu
guest solved puzzle No#51gk9;
3'36''
gu
guest solved puzzle No#k6eqm;
16'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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