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36
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7
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7
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/enepn

Latest score list for #enepn

re
restoration a second ago
4'39''
se
settlements 3 minutes ago
5'31''
Li
Liam 36 minutes ago
15'21''
sh
shopping 31 minutes ago
6'6''
gu
guest 22 minutes ago
15'4''
an
anonymous 42 minutes ago
18'7''
gu
guest an hour ago
13'32''
an
anonymous an hour ago
17'54''
se
semrush 2 hours ago
10'10''
la
lawyer 2 hours ago
11'22''

Latest score list for Kakuro

an
anonymous solved puzzle No#k88n2;
5'16''
an
anonymous solved puzzle No#165k6;
8'7''
gu
guest solved puzzle No#mjwgg;
4'27''
te
teriyaki solved puzzle No#rm46j;
4'48''
Pr
Prestashop solved puzzle No#k88n2;
10'50''
an
anonymous solved puzzle No#299n9;
5'9''
be
betmgm solved puzzle No#165k6;
8'31''
mo
mortgage solved puzzle No#6nkw5;
6'52''
Ha
Hail car solved puzzle No#5kknd;
15'18''
So
Sophia solved puzzle No#6m5jq;
4'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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