12
36
5
17
14
4
41
4
10
21
10
21
3
9
8
43
13
12
37
3
9
10
11
11
17
5
17
7
14
10
25
34
7
12
30
17
22
18
15
30
8
6
16
34
18
7
12
11
22
6
25
28
22
12
3
4
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/0119g

Latest score list for #0119g

Do
Donate a second ago
17'16''
be
beauty 10 minutes ago
13'57''
an
anonymous 10 minutes ago
15'16''
ph
photography 37 minutes ago
3'50''
an
anonymous an hour ago
11'56''
gu
guest an hour ago
19'16''
gu
guest an hour ago
6'21''
be
betting an hour ago
15'38''
an
anonymous 2 hours ago
14'51''
so
software 2 hours ago
12'21''

Latest score list for Kakuro

re
recovery solved puzzle No#09grr;
7'43''
be
beauty solved puzzle No#x9jx8;
17'12''
re
relief solved puzzle No#4ke1g;
15'12''
gu
guest solved puzzle No#09grr;
17'34''
pe
petrol solved puzzle No#vn5zz;
9'58''
gu
guest solved puzzle No#097n2;
16'40''
an
anonymous solved puzzle No#z5x2v;
5'43''
an
anonymous solved puzzle No#jd5ry;
6'1''
gu
guest solved puzzle No#yy711;
13'57''
fr
freelance solved puzzle No#d027j;
6'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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