16
3
12
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21
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7
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41
24
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6
9
39
38
8
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6
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31
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26
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39
18
7
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6
1
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6
7
8
9
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Kakuro(Hard) https://gridpuzzle.com/kakuro/exe92

Latest score list for #exe92

Be
Benjamin a second ago
14'36''
an
anonymous 15 minutes ago
14'59''
re
relief 32 minutes ago
11'12''
an
anonymous 19 minutes ago
5'39''
ma
masters 59 minutes ago
6'14''
Cl
Classes 52 minutes ago
16'9''
fi
fishing 43 minutes ago
5'25''
La
Lawyer an hour ago
7'43''
so
social 2 hours ago
13'47''
Co
Conference an hour ago
5'13''

Latest score list for Kakuro

an
anonymous solved puzzle No#w54mk;
9'34''
gu
guest solved puzzle No#v4ppy;
8'45''
an
anonymous solved puzzle No#77gr9;
12'4''
su
sundays dog solved puzzle No#26vqz;
18'22''
be
betmgm solved puzzle No#y0m79;
6'4''
re
recovery solved puzzle No#874rx;
17'22''
an
anonymous solved puzzle No#gy7mv;
8'58''
re
repair solved puzzle No#77z74;
10'57''
gu
guest solved puzzle No#0z79r;
7'45''
cr
crackstreams solved puzzle No#w5202;
17'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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