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15
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5
1
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5
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7
8
9
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123
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Kakuro(Hard) https://gridpuzzle.com/kakuro/g19g2

Latest score list for #g19g2

pr
programs il y a une seconde
18'15''
an
anonymous il y a 9 minutes
6'35''
La
Lawsuit il y a 15 minutes
10'25''
an
anonymous il y a 38 minutes
16'2''
su
sundays dog il y a 52 minutes
18'5''
an
anonymous il y a une heure
16'7''
Ja
Jacob il y a une heure
8'50''
gu
guest il y a une heure
15'7''
an
anonymous il y a une heure
3'33''
gu
guest il y a 2 heures
17'13''

Latest score list for Kakuro

an
anonymous solved puzzle No#0yp81;
9'32''
an
anonymous solved puzzle No#7j6wm;
18'53''
gu
guest solved puzzle No#0yp81;
14'40''
Fi
Fitness solved puzzle No#0yp81;
17'45''
Fi
Fitness solved puzzle No#rexyg;
6'40''
pe
petrol solved puzzle No#4wd9p;
9'31''
gu
guest solved puzzle No#xgerx;
15'10''
cr
credit solved puzzle No#dp10j;
6'37''
mo
motivation solved puzzle No#4wd9p;
16'22''
an
anonymous solved puzzle No#rmp5g;
18'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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