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Kakuro(Evil) https://gridpuzzle.com/kakuro/gn2m1

Latest score list for #gn2m1

an
anonymous a second ago
16'50''
gu
guest 16 minutes ago
15'27''
cr
credit 29 minutes ago
17'7''
se
settlements 38 minutes ago
3'47''
Co
Conference 29 minutes ago
8'5''
Pr
Prestashop an hour ago
5'20''
an
anonymous an hour ago
10'9''
gu
guest 2 hours ago
19'15''
gu
guest an hour ago
12'0''
an
anonymous an hour ago
13'44''

Latest score list for Kakuro

re
repair solved puzzle No#xww1x;
7'13''
fi
finance solved puzzle No#j9nd9;
5'20''
gu
guest solved puzzle No#rp44y;
6'10''
Lo
Loans solved puzzle No#75nvk;
18'43''
an
anonymous solved puzzle No#51wv0;
14'19''
So
Sophia solved puzzle No#8kww4;
9'30''
gu
guest solved puzzle No#75j6m;
6'38''
an
anonymous solved puzzle No#75nvk;
3'46''
so
software solved puzzle No#wwypq;
13'13''
cr
credit solved puzzle No#9qw7k;
11'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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