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Kakuro(Evil) https://gridpuzzle.com/kakuro/gn2m1

Latest score list for #gn2m1

an
anonymous секунду назад
9'56''
in
insurance 3 минут назад
10'55''
ma
majority 9 минут назад
16'59''
se
sell cash 44 минут назад
18'30''
se
semrush час назад
6'23''
gu
guest час назад
12'31''
gu
guest час назад
12'21''
Pa
Paintless час назад
12'58''
gu
guest час назад
12'17''
ph
photography 2 часов назад
12'6''

Latest score list for Kakuro

be
betmgm solved puzzle No#p6qng;
14'26''
Tr
Treatment solved puzzle No#51wv0;
12'29''
El
Elijah solved puzzle No#wwedk;
11'11''
ma
make money solved puzzle No#8kww4;
8'52''
gu
guest solved puzzle No#j9nd9;
16'25''
gu
guest solved puzzle No#3w2mk;
5'3''
Cl
Classes solved puzzle No#xwwnp;
9'24''
gu
guest solved puzzle No#xww1x;
10'5''
do
doctors solved puzzle No#p6qng;
17'3''
an
anonymous solved puzzle No#rp44y;
3'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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