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Kakuro(Evil) https://gridpuzzle.com/kakuro/gny6v

Latest score list for #gny6v

Wi
William a second ago
14'36''
an
anonymous 5 minutes ago
10'12''
an
anonymous 21 minutes ago
6'23''
pr
programs 56 minutes ago
13'8''
an
anonymous an hour ago
8'22''
be
beauty an hour ago
15'18''
an
anonymous 26 minutes ago
9'7''
my
myloancare 26 minutes ago
19'55''
an
anonymous 2 hours ago
4'55''
Co
Conference an hour ago
4'25''

Latest score list for Kakuro

Li
Liam solved puzzle No#gqkpm;
18'33''
an
anonymous solved puzzle No#rwgq4;
14'16''
Av
Ava solved puzzle No#4gq6p;
12'11''
Au
Automotive solved puzzle No#59yv9;
13'40''
an
anonymous solved puzzle No#4g1w4;
6'28''
an
anonymous solved puzzle No#zprmy;
16'21''
an
anonymous solved puzzle No#4gq6p;
10'28''
In
Investing solved puzzle No#015pr;
14'38''
re
refinancing solved puzzle No#pq5kg;
11'41''
In
Internet solved puzzle No#gqkpm;
7'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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