10
27
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29
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39
17
8
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22
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28
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12
10
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21
9
6
16
39
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7
8
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11
23
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25
3
6
7
12
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9
1
13
21
13
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23
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7
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44
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5
20
8
16
9
7
1
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7
8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/gw0gm

Latest score list for #gw0gm

re
restoration a second ago
10'49''
ch
chocolate 14 minutes ago
15'23''
Ur
Urgent 29 minutes ago
5'6''
ph
photography 25 minutes ago
4'26''
Ha
Hail car 16 minutes ago
12'2''
so
social 57 minutes ago
11'36''
sa
sandwich an hour ago
4'26''
gu
guest 50 minutes ago
17'26''
El
Electricity an hour ago
18'12''
Ol
Olivia 2 hours ago
6'40''

Latest score list for Kakuro

so
social solved puzzle No#1gxpd;
9'57''
gu
guest solved puzzle No#pp52r;
9'11''
Au
Automotive solved puzzle No#591gr;
16'51''
Cl
Classes solved puzzle No#1gxpd;
5'9''
se
sell cash solved puzzle No#59z6d;
16'40''
Ol
Olivia solved puzzle No#n5n6r;
9'40''
an
anonymous solved puzzle No#k96xq;
18'35''
gu
guest solved puzzle No#2k4m5;
11'29''
sh
shopping solved puzzle No#2k4m5;
4'32''
Ja
Jacob solved puzzle No#jnye9;
6'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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