19
29
11
9
26
16
10
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43
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34
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26
6
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12
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7
34
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17
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22
10
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6
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11
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5
14
7
6
8
11
43
8
11
1
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6
7
8
9
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~
123
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Kakuro(Hard) https://gridpuzzle.com/kakuro/gw171

Latest score list for #gw171

gu
guest a second ago
17'31''
gu
guest 15 minutes ago
6'7''
ma
masters 25 minutes ago
14'36''
Pr
Prestashop 29 minutes ago
18'15''
Ha
Hail car 51 minutes ago
10'45''
Pr
Prestashop 43 minutes ago
8'41''
gu
guest 39 minutes ago
13'53''
da
damage 35 minutes ago
19'44''
an
anonymous an hour ago
19'47''
gu
guest 42 minutes ago
6'15''

Latest score list for Kakuro

gu
guest solved puzzle No#enrwk;
15'49''
de
degree solved puzzle No#rrre4;
14'41''
In
Investing solved puzzle No#nmd5r;
17'4''
Lo
Logan solved puzzle No#gnn6v;
10'51''
ma
masters solved puzzle No#d0nqv;
10'17''
wa
warranty solved puzzle No#d0nqv;
15'31''
gu
guest solved puzzle No#gnn6v;
16'43''
gu
guest solved puzzle No#nm00r;
17'1''
da
damage solved puzzle No#d0p0j;
4'59''
bu
business solved puzzle No#nm00r;
9'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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