21
31
11
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31
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42
3
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36
12
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23
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6
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24
17
43
9
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16
1
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8
9
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123
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Kakuro(Hard) https://gridpuzzle.com/kakuro/gw9qm

Latest score list for #gw9qm

an
anonymous een seconde geleden
7'15''
an
anonymous 18 minuten geleden
7'55''
Cl
Claim 26 minuten geleden
8'40''
In
Investing 29 minuten geleden
16'31''
wo
workforce 56 minuten geleden
3'37''
re
relief 48 minuten geleden
17'10''
pr
programs een uur geleden
19'24''
gu
guest een uur geleden
10'21''
Ja
James 2 uur geleden
6'19''
Sh
Shopify 2 uur geleden
5'49''

Latest score list for Kakuro

an
anonymous solved puzzle No#v0vpd;
15'35''
gu
guest solved puzzle No#p6d10;
4'47''
Re
Recovery solved puzzle No#mn60g;
10'5''
an
anonymous solved puzzle No#65e6q;
14'26''
in
injury solved puzzle No#mn60g;
9'29''
Pa
Paintless solved puzzle No#g4jrv;
7'14''
an
anonymous solved puzzle No#xzpq1;
16'56''
Ch
Charlotte solved puzzle No#mn60g;
11'17''
an
anonymous solved puzzle No#p6d2z;
13'4''
Ha
Hail car solved puzzle No#mpk9z;
8'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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