11
16
7
7
40
14
3
1
7
2
9
36
13
9
11
21
33
2
3
9
8
7
1
14
8
16
3
23
8
5
5
14
16
14
4
8
1
7
22
1
5
7
7
7
12
5
8
10
17
19
3
8
40
3
6
1
22
6
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/gwdn4

Latest score list for #gwdn4

Co
Conference a second ago
13'11''
re
relief 18 minutes ago
12'52''
Ol
Oliver 11 minutes ago
6'4''
Ho
Hosting 57 minutes ago
16'3''
an
anonymous 30 minutes ago
9'3''
an
anonymous an hour ago
6'28''
No
Noah 32 minutes ago
14'56''
sa
sandwich an hour ago
7'41''
gu
guest an hour ago
11'38''
fi
finance 47 minutes ago
14'50''

Latest score list for Kakuro

Av
Ava solved puzzle No#9gmm0;
18'57''
an
anonymous solved puzzle No#59gvw;
3'32''
in
intergration solved puzzle No#1gmr0;
5'23''
gu
guest solved puzzle No#pqykz;
7'27''
an
anonymous solved puzzle No#7n1p4;
10'43''
an
anonymous solved puzzle No#9gp8k;
16'2''
an
anonymous solved puzzle No#jpv01;
8'46''
El
Electricity solved puzzle No#7n1p4;
10'14''
an
anonymous solved puzzle No#pqykz;
13'37''
an
anonymous solved puzzle No#9gmm0;
13'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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