16
33
6
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14
9
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35
16
9
13
20
21
16
9
14
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7
13
6
23
16
6
4
29
9
11
19
7
1
16
9
9
20
3
22
17
17
11
36
7
6
8
27
8
9
7
20
7
17
8
7
1
1
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3
4
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6
7
8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/gwp4v

Latest score list for #gwp4v

an
anonymous a second ago
19'3''
Tr
Trading 13 minutes ago
7'17''
gu
guest 30 minutes ago
3'20''
da
damage 24 minutes ago
9'32''
te
technology an hour ago
4'33''
an
anonymous 51 minutes ago
11'37''
In
Internet an hour ago
3'39''
In
Internet 36 minutes ago
18'14''
Em
Emma 2 hours ago
18'31''
gu
guest 34 minutes ago
19'32''

Latest score list for Kakuro

ma
majority solved puzzle No#jgqm1;
14'8''
Au
Automotive solved puzzle No#gygqm;
9'56''
So
Sophia solved puzzle No#e5z4g;
7'57''
re
refinancing solved puzzle No#e5xxg;
8'11''
Ha
Hail car solved puzzle No#95jqq;
4'26''
ou
outsource solved puzzle No#n8pqk;
7'57''
Au
Automotive solved puzzle No#e5z4g;
7'51''
cr
crackstreams solved puzzle No#y0211;
8'13''
he
healthcare solved puzzle No#4jz28;
12'17''
Ja
Jacob solved puzzle No#4jmm5;
11'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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