13
19
12
14
13
17
6
6
19
14
35
22
13
7
18
42
13
10
8
10
35
14
28
22
14
11
13
31
5
16
6
10
12
3
9
8
15
16
27
6
8
16
16
10
16
16
9
8
14
32
8
14
9
25
37
8
14
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/gwx2m

Latest score list for #gwx2m

gu
guest a second ago
5'32''
an
anonymous 11 minutes ago
19'22''
an
anonymous 34 minutes ago
9'46''
in
insurance 39 minutes ago
11'39''
an
anonymous 58 minutes ago
6'35''
gu
guest 39 minutes ago
16'50''
cr
crackstreams 58 minutes ago
9'11''
gu
guest 51 minutes ago
12'11''
do
doctors 32 minutes ago
19'49''
pe
petrol an hour ago
17'31''

Latest score list for Kakuro

gu
guest solved puzzle No#n1q9w;
14'18''
gu
guest solved puzzle No#9e8wq;
15'30''
an
anonymous solved puzzle No#7jqmk;
19'51''
Ev
Evelyn solved puzzle No#9e8wq;
14'7''
an
anonymous solved puzzle No#mjk12;
9'29''
pr
programs solved puzzle No#q8rx2;
5'56''
so
software solved puzzle No#j8p8y;
9'56''
an
anonymous solved puzzle No#8wdqx;
8'56''
an
anonymous solved puzzle No#xgmmd;
4'12''
se
settlements solved puzzle No#yvx96;
6'46''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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