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29
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Kakuro(Evil) https://gridpuzzle.com/kakuro/gwxkm

Latest score list for #gwxkm

an
anonymous a second ago
19'31''
an
anonymous 16 minutes ago
7'19''
Is
Isabella 9 minutes ago
13'59''
ou
outsource 17 minutes ago
6'11''
Tr
Trading 33 minutes ago
4'29''
an
anonymous an hour ago
14'53''
in
intergration 51 minutes ago
12'7''
Ha
Hail car 47 minutes ago
14'15''
an
anonymous 55 minutes ago
5'26''
Ab
Abigail 2 hours ago
11'29''

Latest score list for Kakuro

Au
Automotive solved puzzle No#y9g19;
11'16''
La
Lawsuit solved puzzle No#xprgp;
17'51''
gu
guest solved puzzle No#xprgp;
15'11''
gu
guest solved puzzle No#vv9m9;
16'49''
El
Elijah solved puzzle No#nwz0x;
7'59''
gu
guest solved puzzle No#xprgp;
11'48''
mo
mortgage solved puzzle No#4g1qe;
11'56''
Pa
Paintless solved puzzle No#pqxqg;
13'20''
gu
guest solved puzzle No#vv9m9;
19'31''
Fi
Fitness solved puzzle No#7ngqj;
8'39''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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