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Kakuro(Evil) https://gridpuzzle.com/kakuro/gyk82

Latest score list for #gyk82

Au
Automotive a second ago
15'36''
an
anonymous 14 minutes ago
11'4''
So
Sophia 30 minutes ago
5'17''
Ch
Charlotte 49 minutes ago
15'36''
gu
guest an hour ago
19'48''
an
anonymous an hour ago
15'5''
gu
guest an hour ago
10'58''
gu
guest 36 minutes ago
15'26''
fi
fishing 58 minutes ago
14'45''
an
anonymous an hour ago
14'4''

Latest score list for Kakuro

gu
guest solved puzzle No#pp52r;
13'19''
sa
sandwich solved puzzle No#2k4m5;
3'56''
re
refinancing solved puzzle No#2k4m5;
5'30''
an
anonymous solved puzzle No#591gr;
14'20''
an
anonymous solved puzzle No#pp52r;
4'23''
Am
Amelia solved puzzle No#y9x81;
19'9''
gu
guest solved puzzle No#jpq8e;
15'7''
an
anonymous solved puzzle No#jpdq4;
19'29''
mo
mortgage solved puzzle No#7n8r1;
8'42''
gu
guest solved puzzle No#7n8r1;
18'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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