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6
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/gyx61

Latest score list for #gyx61

an
anonymous a second ago
11'59''
gu
guest 14 minutes ago
12'35''
fa
farmstand 37 minutes ago
19'58''
gu
guest 48 minutes ago
5'3''
in
intergration 14 minutes ago
18'13''
te
teriyaki an hour ago
13'13''
in
injury an hour ago
11'9''
so
software 2 hours ago
14'30''
my
myloancare an hour ago
12'35''
an
anonymous 2 hours ago
11'2''

Latest score list for Kakuro

de
degree solved puzzle No#w8zmy;
6'8''
do
doctors solved puzzle No#08z1g;
8'27''
gu
guest solved puzzle No#pprw0;
6'45''
an
anonymous solved puzzle No#w8zmy;
10'34''
re
refinancing solved puzzle No#gwwwm;
17'26''
gu
guest solved puzzle No#45dm8;
5'13''
We
Weight loss solved puzzle No#ppp4r;
16'43''
re
repair solved puzzle No#08z1g;
11'45''
wo
workforce solved puzzle No#ppp4r;
7'11''
gu
guest solved puzzle No#5w9d0;
18'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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