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30
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16
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43
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10
6
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19
1
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd14e

Latest score list for #jd14e

gu
guest sekunti sitten
4'18''
In
Internet 8 minuuttia sitten
6'50''
pe
petrol 15 minuuttia sitten
19'4''
gu
guest 55 minuuttia sitten
18'26''
cr
credit 55 minuuttia sitten
9'19''
in
injury 24 minuuttia sitten
5'42''
gu
guest tunti sitten
6'46''
an
anonymous 2 tuntia sitten
14'58''
sa
sandwich 2 tuntia sitten
19'16''
te
teriyaki 53 minuuttia sitten
5'14''

Latest score list for Kakuro

an
anonymous solved puzzle No#dn8dv;
5'20''
gu
guest solved puzzle No#ywjgn;
16'39''
gu
guest solved puzzle No#4d1pe;
15'16''
gu
guest solved puzzle No#pn6zv;
17'40''
El
Elijah solved puzzle No#pn6zv;
12'14''
mo
mortgage solved puzzle No#82ve2;
9'37''
an
anonymous solved puzzle No#82ve2;
16'39''
an
anonymous solved puzzle No#nd4dk;
18'40''
an
anonymous solved puzzle No#ndjxr;
12'25''
fi
finance solved puzzle No#nd4dk;
11'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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