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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd6pe

Latest score list for #jd6pe

Do
Donate há um segundo
18'48''
an
anonymous 17 minutos atrás
18'43''
sp
specialist 39 minutos atrás
18'30''
gu
guest 27 minutos atrás
12'45''
li
lightroom 49 minutos atrás
11'56''
an
anonymous há uma hora
4'2''
gu
guest há uma hora
17'23''
Wo
Workers 2 horas atrás
15'53''
Wo
Workers 46 minutos atrás
8'1''
Ab
Abigail há uma hora
8'51''

Latest score list for Kakuro

an
anonymous solved puzzle No#gn2y4;
6'53''
an
anonymous solved puzzle No#2y729;
6'45''
Co
Conference solved puzzle No#endr2;
10'46''
da
damage solved puzzle No#7k9yk;
8'49''
mo
motivation solved puzzle No#rr981;
12'57''
gu
guest solved puzzle No#554d9;
18'29''
an
anonymous solved puzzle No#nm74x;
12'53''
se
settlements solved puzzle No#2y485;
6'37''
st
stock price solved puzzle No#nm74x;
9'4''
gu
guest solved puzzle No#554d9;
18'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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