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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd87y

Latest score list for #jd87y

gu
guest a second ago
18'5''
gu
guest 17 minutes ago
11'36''
re
refinancing 21 minutes ago
17'56''
an
anonymous 47 minutes ago
5'2''
Cl
Claim 14 minutes ago
11'54''
an
anonymous an hour ago
10'34''
an
anonymous an hour ago
4'1''
At
Attorney an hour ago
10'3''
Fi
Fitness an hour ago
5'11''
ma
majority an hour ago
11'43''

Latest score list for Kakuro

gu
guest solved puzzle No#4g1w4;
17'15''
cr
crackstreams solved puzzle No#y9gw9;
12'44''
gu
guest solved puzzle No#rwgq4;
11'49''
Ma
Mason solved puzzle No#59yv9;
17'13''
gu
guest solved puzzle No#4gq6p;
13'39''
El
Elijah solved puzzle No#wp0y0;
3'56''
te
technology solved puzzle No#wp0y0;
17'37''
Ol
Olivia solved puzzle No#4gq6p;
9'22''
re
repair solved puzzle No#vv7dd;
15'29''
gu
guest solved puzzle No#1g059;
9'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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