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Kakuro(Evil) https://gridpuzzle.com/kakuro/jdx01

Latest score list for #jdx01

gu
guest a second ago
15'52''
Pa
Paintless 12 minutes ago
12'16''
Li
Liam 24 minutes ago
12'21''
Ur
Urgent 56 minutes ago
18'50''
an
anonymous 38 minutes ago
6'49''
pr
programs an hour ago
9'43''
an
anonymous 50 minutes ago
7'29''
gu
guest 2 hours ago
19'32''
gu
guest an hour ago
19'48''
Mi
Mia an hour ago
16'2''

Latest score list for Kakuro

he
healthcare solved puzzle No#45wy4;
12'34''
gu
guest solved puzzle No#pp6q0;
16'2''
an
anonymous solved puzzle No#r8p44;
7'25''
he
healthcare solved puzzle No#ppr6v;
18'58''
La
Lawyer solved puzzle No#ejv5g;
14'17''
gu
guest solved puzzle No#ppnyj;
15'39''
an
anonymous solved puzzle No#ejv5g;
18'50''
pr
premium solved puzzle No#08968;
15'3''
Re
Rehab solved puzzle No#ppr6v;
14'16''
gu
guest solved puzzle No#knn7q;
15'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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