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Kakuro(Easy) https://gridpuzzle.com/kakuro/jgn11

Latest score list for #jgn11

an
anonymous il y a une seconde
12'44''
my
myloancare il y a 13 minutes
16'35''
de
degree il y a 13 minutes
15'10''
re
relief il y a 41 minutes
8'49''
an
anonymous il y a 48 minutes
4'53''
an
anonymous il y a une heure
5'51''
gu
guest il y a une heure
4'18''
Ol
Oliver il y a 2 heures
10'54''
Ch
Charlotte il y a une heure
18'23''
Sh
Shopify il y a 56 minutes
8'6''

Latest score list for Kakuro

Be
Benjamin solved puzzle No#pjm8r;
9'19''
cr
crackstreams solved puzzle No#gyvxm;
3'50''
gu
guest solved puzzle No#77gr9;
13'45''
Ch
Charlotte solved puzzle No#gy7mv;
19'3''
an
anonymous solved puzzle No#gyvxm;
3'58''
an
anonymous solved puzzle No#v4ppy;
17'0''
an
anonymous solved puzzle No#0z79r;
19'47''
be
beauty solved puzzle No#77gr9;
15'59''
an
anonymous solved puzzle No#4j0g4;
3'54''
gu
guest solved puzzle No#gy7mv;
16'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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