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Kakuro(Evil) https://gridpuzzle.com/kakuro/jp9q4

Latest score list for #jp9q4

re
recovery há um segundo
18'40''
re
refinancing 3 minutos atrás
6'56''
te
technology 14 minutos atrás
9'52''
an
anonymous 39 minutos atrás
18'20''
pr
programs há uma hora
11'5''
te
technology há uma hora
18'18''
bl
blackboard há uma hora
13'29''
te
technology 51 minutos atrás
17'6''
gu
guest 2 horas atrás
6'40''
an
anonymous 2 horas atrás
6'50''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#jpq8e;
15'40''
No
Noah solved puzzle No#pp52r;
4'15''
so
software solved puzzle No#59z6d;
6'4''
li
lightroom solved puzzle No#n5n6r;
16'42''
mo
motivation solved puzzle No#591gr;
19'10''
an
anonymous solved puzzle No#n5n6r;
19'55''
Am
Amelia solved puzzle No#n5n6r;
5'12''
an
anonymous solved puzzle No#59z6d;
17'43''
an
anonymous solved puzzle No#59z6d;
14'9''
so
software solved puzzle No#pp52r;
11'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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