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Kakuro(Evil) https://gridpuzzle.com/kakuro/k17p4

Latest score list for #k17p4

fi
finance před sekundou
16'54''
gu
guest 17 minutami před
4'19''
an
anonymous 26 minutami před
9'40''
pr
premium 43 minutami před
3'45''
pr
programs 43 minutami před
16'2''
an
anonymous před hodinou
4'10''
gu
guest před hodinou
14'1''
gu
guest 46 minutami před
15'14''
an
anonymous 35 minutami před
7'28''
fr
freelance 2 hodinami před
8'31''

Latest score list for Kakuro

Ha
Hail car solved puzzle No#gern2;
8'41''
gu
guest solved puzzle No#dp7rv;
19'53''
br
brother solved puzzle No#q804q;
15'27''
an
anonymous solved puzzle No#k8x6q;
17'8''
li
lightroom solved puzzle No#gerqv;
9'23''
cr
crackstreams solved puzzle No#gerqv;
18'11''
bu
business solved puzzle No#q804q;
17'33''
an
anonymous solved puzzle No#gerqv;
16'3''
in
intergration solved puzzle No#0ynz2;
6'33''
re
realtor solved puzzle No#rmvq1;
5'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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