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21
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17
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8
1
12
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1
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8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/kdm05

Latest score list for #kdm05

Ev
Evelyn a second ago
4'0''
Lo
Logan 17 minutes ago
4'37''
gu
guest 37 minutes ago
17'56''
Tr
Treatment 44 minutes ago
3'27''
an
anonymous 40 minutes ago
12'26''
an
anonymous an hour ago
6'41''
an
anonymous 35 minutes ago
14'8''
an
anonymous an hour ago
18'23''
gu
guest an hour ago
11'35''
in
insurance an hour ago
6'23''

Latest score list for Kakuro

an
anonymous solved puzzle No#dn8dv;
5'20''
gu
guest solved puzzle No#ywjgn;
16'39''
gu
guest solved puzzle No#4d1pe;
15'16''
gu
guest solved puzzle No#pn6zv;
17'40''
El
Elijah solved puzzle No#pn6zv;
12'14''
mo
mortgage solved puzzle No#82ve2;
9'37''
an
anonymous solved puzzle No#82ve2;
16'39''
an
anonymous solved puzzle No#nd4dk;
18'40''
an
anonymous solved puzzle No#ndjxr;
12'25''
fi
finance solved puzzle No#nd4dk;
11'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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