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6
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13
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8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/kdm24

Latest score list for #kdm24

gu
guest a second ago
19'15''
yo
youtube 12 minutes ago
14'39''
an
anonymous 39 minutes ago
14'59''
gu
guest 56 minutes ago
6'53''
an
anonymous 52 minutes ago
4'18''
Am
Amelia 23 minutes ago
19'50''
gu
guest an hour ago
8'33''
se
sell cash 47 minutes ago
4'34''
Be
Benjamin an hour ago
11'31''
ov
overtons 2 hours ago
17'6''

Latest score list for Kakuro

gu
guest solved puzzle No#01yn1;
18'36''
fi
finance solved puzzle No#jpnze;
14'35''
gu
guest solved puzzle No#01yn1;
8'17''
Av
Ava solved puzzle No#6w54n;
18'51''
an
anonymous solved puzzle No#016vr;
16'59''
gu
guest solved puzzle No#x96e8;
18'33''
ch
chocolate solved puzzle No#6w54n;
6'19''
br
brother solved puzzle No#55qvd;
7'9''
Li
Liam solved puzzle No#9g6yq;
4'27''
Ha
Hail car solved puzzle No#ddmn7;
12'2''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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