6
22
11
6
9
8
12
15
16
38
38
6
3
3
2
1
8
12
7
6
8
15
5
9
6
10
3
1
16
6
7
4
10
14
8
21
6
3
6
12
2
14
6
9
6
1
21
1
3
3
6
1
12
8
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/knm01

Latest score list for #knm01

gu
guest a second ago
11'48''
gu
guest 17 minutes ago
18'54''
gu
guest 9 minutes ago
12'36''
fa
family 59 minutes ago
6'5''
Mi
Mia 44 minutes ago
8'39''
an
anonymous 17 minutes ago
6'4''
Pr
Prestashop 40 minutes ago
9'49''
ma
masters an hour ago
19'50''
an
anonymous 2 hours ago
13'40''
Ma
Mason 34 minutes ago
7'24''

Latest score list for Kakuro

mo
mortgage solved puzzle No#z5q0m;
6'7''
gu
guest solved puzzle No#55299;
7'57''
an
anonymous solved puzzle No#rregj;
6'33''
fi
finance solved puzzle No#4kr9p;
12'22''
gu
guest solved puzzle No#rr48y;
5'55''
gu
guest solved puzzle No#rregj;
13'50''
re
realtor solved puzzle No#jddq9;
4'34''
bu
business solved puzzle No#4k718;
10'11''
re
restoration solved puzzle No#7knnj;
7'28''
Mi
Mia solved puzzle No#4k718;
7'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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