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Kakuro(Evil) https://gridpuzzle.com/kakuro/kw2e4

Latest score list for #kw2e4

Tr
Treatment a second ago
8'2''
de
degree 15 minutes ago
19'16''
an
anonymous 27 minutes ago
6'47''
In
Internet 26 minutes ago
9'59''
fa
farmstand an hour ago
7'15''
Ga
Gas 44 minutes ago
18'4''
Av
Ava 42 minutes ago
15'19''
gu
guest 2 hours ago
8'21''
Ol
Oliver 2 hours ago
15'25''
gu
guest an hour ago
16'1''

Latest score list for Kakuro

wo
workforce solved puzzle No#ejm6k;
7'57''
an
anonymous solved puzzle No#6dgm5;
15'22''
Pr
Prestashop solved puzzle No#ejmpn;
11'48''
be
beauty solved puzzle No#084e8;
12'3''
mo
mortgage solved puzzle No#ejm6k;
12'15''
gu
guest solved puzzle No#9601x;
17'27''
ou
outsource solved puzzle No#gw272;
6'40''
su
sundays dog solved puzzle No#9601x;
12'21''
ma
makeup solved puzzle No#084e8;
19'23''
sp
specialist solved puzzle No#r87g4;
13'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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