24
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24
18
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9
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13
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14
5
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10
1
2
3
4
5
6
7
8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/l55n0

Latest score list for #l55n0

an
anonymous a second ago
9'27''
gu
guest 17 minutes ago
11'17''
Ch
Charlotte 21 minutes ago
12'51''
re
restoration 49 minutes ago
18'9''
fa
farmstand 38 minutes ago
14'12''
an
anonymous 59 minutes ago
5'11''
Tr
Trading an hour ago
8'26''
an
anonymous 47 minutes ago
15'2''
Ol
Oliver 2 hours ago
11'20''
gu
guest an hour ago
16'59''

Latest score list for Kakuro

an
anonymous solved puzzle No#1nxn6;
9'53''
Ha
Hail car solved puzzle No#v0w79;
19'49''
mo
motivation solved puzzle No#zv5wr;
13'2''
Ol
Olivia solved puzzle No#v0nyy;
9'35''
an
anonymous solved puzzle No#v0nyy;
7'27''
an
anonymous solved puzzle No#21xgy;
10'48''
ph
phone solved puzzle No#k6r8m;
15'48''
Ha
Hail car solved puzzle No#wwmny;
4'56''
gu
guest solved puzzle No#zv5wr;
11'13''
wo
workforce solved puzzle No#kdqwm;
10'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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