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Kakuro(Easy) https://gridpuzzle.com/kakuro/lm91r

Latest score list for #lm91r

fi
fishing il y a une seconde
7'41''
gu
guest il y a 3 minutes
17'32''
an
anonymous il y a 18 minutes
13'29''
gu
guest il y a 26 minutes
10'8''
ph
phone il y a 26 minutes
17'22''
pr
programs il y a une heure
15'9''
cr
crackstreams il y a une heure
12'10''
an
anonymous il y a 2 heures
16'25''
Sh
Shopify il y a 37 minutes
9'37''
re
restoration il y a 51 minutes
4'14''

Latest score list for Kakuro

yo
youtube solved puzzle No#gw1em;
8'44''
be
betmgm solved puzzle No#gw840;
19'17''
re
realtor solved puzzle No#jnnv1;
15'26''
be
betting solved puzzle No#jnnv1;
12'57''
gu
guest solved puzzle No#7r5p1;
7'18''
gu
guest solved puzzle No#201w8;
3'35''
Ma
Mason solved puzzle No#20ywz;
18'51''
bu
business solved puzzle No#gw840;
4'24''
in
intergration solved puzzle No#206yy;
7'33''
re
realtor solved puzzle No#qz4we;
12'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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