21
17
13
18
3
8
25
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38
7
7
14
28
21
24
6
15
16
3
14
21
10
14
17
21
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35
21
16
19
4
28
21
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26
11
15
15
6
6
10
16
10
13
23
14
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16
10
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32
18
16
16
14
1
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8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/m600g

Latest score list for #m600g

la
lawyer a second ago
18'8''
re
recovery 15 minutes ago
12'41''
an
anonymous 29 minutes ago
4'58''
Tr
Trading 49 minutes ago
16'1''
gu
guest 58 minutes ago
19'13''
se
sell cash 58 minutes ago
9'38''
gu
guest an hour ago
15'18''
ma
magento 2 hours ago
9'26''
an
anonymous 52 minutes ago
3'27''
in
injury 37 minutes ago
11'29''

Latest score list for Kakuro

an
anonymous solved puzzle No#lx11d;
16'51''
re
refinancing solved puzzle No#lx11d;
16'16''
Cl
Claim solved puzzle No#3ny8r;
14'37''
gu
guest solved puzzle No#lx11d;
5'5''
an
anonymous solved puzzle No#31k60;
18'16''
gu
guest solved puzzle No#3wveq;
16'8''
El
Elijah solved puzzle No#l5d40;
12'8''
Cl
Classes solved puzzle No#3wneq;
15'50''
me
medical solved puzzle No#31k60;
8'51''
Cl
Claim solved puzzle No#l5d40;
10'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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