4
32
6
8
9
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27
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9
30
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41
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31
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10
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16
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6
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6
12
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9
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27
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16
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/m6e72

Latest score list for #m6e72

Li
Liam há um segundo
3'53''
an
anonymous 10 minutos atrás
14'46''
an
anonymous 13 minutos atrás
18'0''
de
degree 12 minutos atrás
19'53''
gu
guest 59 minutos atrás
9'21''
gu
guest há uma hora
3'37''
Tr
Trading há uma hora
7'39''
Ja
James 40 minutos atrás
19'30''
an
anonymous 2 horas atrás
12'58''
Au
Automotive há uma hora
3'38''

Latest score list for Kakuro

in
insurance solved puzzle No#9q9kx;
19'17''
fa
farmstand solved puzzle No#wyrrq;
18'59''
se
sell cash solved puzzle No#4dvvg;
8'27''
wa
warranty solved puzzle No#4dvvg;
11'51''
Au
Automotive solved puzzle No#ww25y;
10'50''
pr
premium solved puzzle No#wwq6k;
11'20''
su
sundays dog solved puzzle No#wyrrq;
12'23''
Tr
Treatment solved puzzle No#wyrrq;
3'55''
fr
freelance solved puzzle No#9qrqw;
16'40''
an
anonymous solved puzzle No#9q9kx;
6'26''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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