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Kakuro(Evil) https://gridpuzzle.com/kakuro/mgy0r

Latest score list for #mgy0r

fa
family een seconde geleden
16'43''
gu
guest 12 minuten geleden
11'3''
Wi
William 8 minuten geleden
5'2''
wa
warranty 53 minuten geleden
16'19''
Li
Liam 17 minuten geleden
12'2''
te
technology een uur geleden
5'58''
an
anonymous 54 minuten geleden
16'20''
gu
guest een uur geleden
15'12''
Re
Rehab 30 minuten geleden
10'10''
an
anonymous 36 minuten geleden
3'48''

Latest score list for Kakuro

in
injury solved puzzle No#dmyd0;
16'45''
fa
family solved puzzle No#7r851;
15'54''
gu
guest solved puzzle No#5wp7d;
11'7''
se
semrush solved puzzle No#zg1my;
16'13''
an
anonymous solved puzzle No#20gpz;
17'31''
an
anonymous solved puzzle No#jnxd5;
15'15''
an
anonymous solved puzzle No#v8yqk;
15'20''
gu
guest solved puzzle No#n50r5;
14'4''
re
refinancing solved puzzle No#5wp7d;
9'59''
gu
guest solved puzzle No#5w7xr;
13'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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