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6
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16
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9
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7
8
9
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~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/n2r05

Latest score list for #n2r05

Ha
Hail car a second ago
19'34''
an
anonymous 3 minutes ago
17'10''
sh
shopping 10 minutes ago
3'46''
an
anonymous 37 minutes ago
11'19''
he
healthcare 44 minutes ago
15'41''
li
lightroom 23 minutes ago
4'32''
se
semrush an hour ago
14'28''
ov
overtons an hour ago
19'59''
Ho
Hosting 2 hours ago
11'55''
li
lightroom an hour ago
13'46''

Latest score list for Kakuro

Re
Rehab solved puzzle No#qmx0v;
18'31''
Au
Automotive solved puzzle No#ek5g4;
11'37''
pr
programs solved puzzle No#0yx61;
7'28''
Pr
Prestashop solved puzzle No#qmx0v;
14'25''
an
anonymous solved puzzle No#7jr8k;
13'52''
my
myloancare solved puzzle No#pn95z;
14'56''
an
anonymous solved puzzle No#7jr8k;
3'53''
la
lawyer solved puzzle No#pn95z;
17'27''
gu
guest solved puzzle No#qmx6q;
16'29''
gu
guest solved puzzle No#82q92;
17'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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